Elements of GD Nick Kelly
1.) Grid
Designers can use grids as a starting point for how they would like to approach a design, and it can help unify the piece as a whole. While general rule is that it’s fine to place elements of design within the grid format, breaking away from the grid can help make certain aspects of the work stand out and be emphasized. The most common type of grid is the 3x3, however, grids can be as big or as small as the designer needs to fit the piece they are working on. Generally with todays software, the grid will not appear once the work is done, but can be left on the piece if the designer chooses so. Every once in a while it’s important to take the grid off the work to view it in its entirety, as keeping the grid can cause the eye to see the piece as fuller than it may actually be.
2.) Pattern
Pattern is a key design choice in many artistic professions. There are three “forms” of pattern: dot, line, and grid. A dot can be just a singular dot, a flower, an image, a singular object. A line is two dots connected. A grid is the interaction of the two. There are also several was to form patterns, whether that be computer generated, randomly repeating patterns, setting the pattern to a grid, or in a line.
3.) Point, Line, and Plane
4.) Rhythm and Balance
Balance can be achieved in a variety of ways, using symmetrical or asymmetrical designs, balance can be seen in life with things such as arms and legs and how they help life have mobility through stability. Unstable balance in design can lead the viewers eyes being stuck in one particular spot in the design. Rhythm is a strong repetition of pattern, the book uses the example of shipping containers all lined up to show repetition. Balance and Rhythm work together to create works that breathe with life and pulse, allowing for stability and surprise.
5.) Modularity
Limitations create the fun and challenge of making a design. Modularity uses a fixed element within a larger whole to create, the book uses the example of a pixel. Limitations allow a designer the freedom to explore different problem solving methods for a design while possibly freeing them from the overwhelming decision of where to start and stop with creation. The book then goes on to showcase differently made typefaces and describes a little bit of each. The book then demonstrates works that uses symbols in the creation of the works.

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